Syntax of CSL
Contents
Syntax of CSL¶
This document describes the basic structures of the CSL language.
Type system overview¶
The basic types of CSL are:
void type (
void
)signed integers (
i8
,i16
,i32
)unsigned integers (
u8
,u16
,u32
)floating point numbers (
f16
,f32
)
Arrays types are spelled [num_elements] base_type
, for example: [3]
i16
. Array literals are specified by an array type followed by a list of
values, for example: [3]i16 {1, 2, 3}
For a detailed introduction to the type system of CSL, see Type System in CSL.
Variables¶
Variable declarations are composed of a mutability specifier, a name, a type and an initializer:
const ten_i : i16 = 10;
var ten_f : f16 = 10.0;
param ten_d : f32 = 10.0;
A const
or param
variable cannot have its value changed after it has
been initialized, whereas a var
variable has no such restriction.
The initializer expression is:
Mandatory for
const
variables.Optional for
var
variables.Optional for
param
variables. If one is not provided, theparam
must be initialized through the module import system. See Modules.
The type expression is optional. If one is not provided, the initializer expression is mandatory and it is used to deduce the type of the variable:
const ten_a : i16 = 10;
const ten_b = ten_a; // ten_b is also i16.
param my_param1; // ok, the initializer is provided later.
Variable declarations may optionally have an alignment requirement:
const aligned_var1 : i16 align(32) = 10;
const aligned_var2 align(64) = ten_a;
The memory address of the corresponding variable is guaranteed to have at least the specified alignment. Alignment is specified as a number of bytes and must always be a power of two.
Global variables can be used before their declaration. For example, the following is legal:
fn my_fn(x: f16) void {
my_global = x;
}
var my_global : f16;
Global variable declarations may also optionally specify the name of the link section:
var global_var1 : i16 linksection(".mySection") = 10;
By specifying the link section name .mySection
, the global variable gets
placed into a separate object file section named .mySection
, instead of
being placed into the object file section with the rest of the global variables.
The linksection
attribute can be used together with the compiler flag
--link-section-start-address-bytes
to place global variables at particular
memory addresses:
var section1: u16 linksection(".mySection1") = 0xabcd;
var section2: u16 linksection(".mySection2") = 0x1234;
// $ cslc-driver ... \
// --link-section-start-address-bytes=".mySection1:40960,.mySection2:40980"
In the example above, the variable section1
is placed at the memory address
40960 (bytes), and section2
is placed at 40980.
Global variable declarations may also optionally specify the name of the ELF symbol corresponding to the variable:
var global_var : i16 linkname("different_name") = 10;
In this example, the global variable known as global_var
within CSL gets
assigned the name different_name
in the compiled object file. This can be
useful to control the name of symbols that are intended to be referenced by
other object files as external data. Any comptime expression evaluating to
a value of type comptime_string
may be used for linkname
.
Global variable declarations may optionally specify a storage class (either
export
or extern
). If a variable is declared export
, it is made
accessible to other separately-compiled objects, and is guaranteed not to be
eliminated from the compiled object. If a variable is declared extern
,
it is assumed that its definition will be supplied by another object that
will later be linked with the object we are compiling. An extern
declaration must _not_ initialize the variable.
Variables with the export
or extern
storage classes must have
an export-compatible type. See :ref:’language-storage-classes’ for
details.
// Variable 'x' will be available to other objects that are linked with
// this program.
export var x: i16 = 12;
// We expect that variable 'y' will be provided by another object that is
// to be linked with this program.
extern var y: i16;
// Variable 'foo' will be available under the name 'alias_for_foo' to other
// objects that are linked with this program.
export var foo: i16 linkname("alias_for_foo") = 42;
// Variable 'alias_for_bar' will be aliased to the a variable 'bar' provided
// by another object that is to be linked with this program.
extern var alias_for_bar: i16 linkname("bar");
Pointers¶
To obtain a pointer to a variable, the address-of operator &
is used:
var x = [2]i16 {0, 1};
var ptr = &x; // ptr is a *[2]i16
const y = [2]i16 {0, 1};
const const_ptr = &y; // const_ptr is a *const[2]i16
Only variables are addressable, as such it is illegal to obtain the address of a temporary:
const x = [2]i16 {0,0};
const ok_ptr = &x[1];
const bad_ptr = &(([2]i16 {0,0})[1]); // compile-time error.
To dereference a pointer, the dereference operator .*
is used:
var x = [2]i16 {0, 1};
var ptr_to_x = &x; // ptr is a *[2]i16
var copy_of_x = ptr_to_x.*; // copy_of_x is a [2]i16
var element_of_x = ptr_to_x.*[1]; // element_of_x is an i16
Functions¶
Function definitions require a fn
or task
keyword, a name, an optional
sequence of parameters, a return type and a function body:
fn foo(arg : i16) i32 { ... }
task my_task(arg : i16) void { ... }
All function parameters are implicitly const
variables.
It is unspecified whether function parameters are passed by value or by reference. If it is necessary to modify a function argument, the function parameter must be declared with a pointer type:
fn foo(arg : *i16) void {
arg.* = 42;
}
fn bar() void {
var x : i16 = 0;
foo(&x); // x is now 42.
}
The type of a function parameter may be specified with the keyword anytype
.
In this case, the compiler will create a specialized copy of the function based
on the type of the corresponding argument used at the call site. This is
similar to typename
templates in C++.
/// Computes base ^ exp
fn pow(base : anytype, exp : @type_of(base)) @type_of(base) {
const base_type = @type_of(base);
if (@is_same_type(base_type, i16)) {
// ... integer implementation ...
}
if (@is_same_type(base_type, f16)) {
// ... float implementation ...
}
return @as(base_type, 0);
}
task t() void {
const v1 : i16 = ...;
pow(v1, 6); // specialized for `i16`.
const v2 : f16 = ...;
pow(v2, 6.0); // specialized for `f16`.
}
Function parameters can optionally be marked with the comptime
keyword (see
Comptime). In this case, the compiler will create a
specialized copy of the function based on the value of the corresponding
argument at the call site. The argument must be comptime-known. This is similar
to non-type template parameters in C++.
/// This function is specialized for each value of base_type.
fn copy(size : i16, comptime base_type : type,
dest : [*]base_type, src : [*]base_type) void {
for (@range(i16, size)) |idx| {
dest[idx] = src[idx];
}
}
task t() void {
var src = @constants([10]i16, 42);
var dest : [10]i16;
copy(10, i16, &src, &dest); // specialized for i16.
}
Function definitions may also optionally specify the name of the ELF symbol corresponding to the function:
fn foo () linkname("bar") void { ... }
In this example, the function known as foo
within CSL gets assigned the
name bar
in the compiled object file. This can be useful to control the
name of functions that are intended to be called by other object files as
extern
functions. Any comptime expression evaluating to a value of type
comptime_string
may be used for linkname
.
Function declarations may optionally specify a storage class (either
export
or extern
). If a function is declared export
, it is made
accessible to other separately-compiled objects, and its definition is
guaranteed not to be eliminated from the compiled object. If a function is
declared extern
, it is assumed that its definition will be supplied by
another object that will later be linked with the object we are compiling.
An extern
function declaration must _not_ contain a function body.
Functions with the export
or extern
storage classes must have
an export-compatible type. See :ref:’language-storage-classes’ for
details.
// Function 'f' will be available to other objects that are linked with
// this program.
export fn f(x: i16, y: i16) { return x+y; }
// We expect that function 'g' will be provided by another object that is
// to be linked with this program.
extern fn g(f16, f16) f16;
// Function 'foo' will be available under the name 'alias_for_foo' to other
// objects that are linked with this program.
export fn foo(x: *i16) i16 linkname("alias_for_foo") { return x.*; }
// Function 'alias_for_bar' will be aliased to the a function 'bar' provided
// by another object that is to be linked with this program.
extern fn alias_for_bar(*f16) f16 linkname("bar");
Direct and Indirect Function Calls¶
Functions can be called directly by name or indirectly through function pointers. For example:
fn foo(a: i16, b: f32) f32 { ... }
var foo_ptr: *const fn(i16,f32)f32 = foo;
task main() void {
foo(42, 3.14); // Direct function call
foo_ptr(67, 42.0); // Indirect function call
}
The function value foo
in the example above is implicitly coerced to the
requested function pointer type. Note however that function values can only be
coerced to const
function pointers as shown in the example above.
It is also possible to take the address of a function symbol using the
address-of operator &
as shown in the example below:
fn foo() void { ... }
var foo_ptr: *const fn()void = &foo;
task main() void {
foo_ptr(); // Indirect function call
}
Taking the address of a function using the &
operator is semantically
equivalent to the implicit coercion of a function value to a const
function pointer type. This means that the resulting address will always
be a const
pointer as well.
Statements¶
If-statement¶
If-statements have the following syntax:
if (condition) {
// ...
}
else {
// ...
}
If condition
is known at compile-time, the branch not-taken is not
semantically checked by the compiler, but it must still be syntactically valid.
The else
clause is optional.
It is possible to combine an else
clause with another if-statement:
if (condition) {
// ...
}
else if {
// ...
}
else {
// ...
}
For-statement¶
A for-statement iterates over the elements of an array or range:
for (my_array) |element| {
// ...
}
for (@range(i32, 0, 2, 100)) |element| {
// ...
}
Inside the loop body, the variable element
acts as a const
declaration
whose value is the element that is currently being iterated on.
For-statements may specify a const
declaration for the index of the element
being iterated on:
for (my_array) |element, index| {
// ...
}
A break
statement may be used to end the loop:
for (my_array) |element, idx| {
// ...
if (condition) {
break;
}
}
A continue
statement may be used to end the current iteration of the loop:
for (my_array) |element, idx| {
// ...
if (condition) {
continue;
}
}
While-statement¶
While-statements have the following syntax:
while (condition) {
// ...
}
continue
or break
statements may be used inside the body of a
while-statement.
A while-statement may optionally specify an assignment expression:
while (condition) : (i += 3) {
// ...
}
The assignment expression executes at the end of each loop iteration, including
iterations finished with a continue
statement.
Switch-statement¶
Switch-statements have the following syntax:
switch (input) {
case_values1 => branch_expr1,
case_values2 => branch_expr2,
...
else => else_expr
}
input
can be an expression of a fixed-width integer type (i.e.,
comptime_int
is not allowed) or of any enum type.
The body of the switch statement consists of 1 or more comma-separated branches
where each branch consists of 2 parts: the case_values
and the corresponding
branch_expr
. A branch may combine multiple case_value
expressions via a
comma:
switch (input) {
case_value1, case_value2 => branch_expr1n2,
case_value3 => branch_expr3,
...
}
A switch statement will attempt to match input
with one of the provided
case_value
expressions. If a match is found the corresponding branch will be
selected and the respective branch_expr
will be executed. If no match is
possible, the else
branch will be selected as the default and the
corresponding else_expr
will be executed.
case_value
expressions must be comptime-known and coercible to the type
of the input
expression. They must also be unique.
All branch_expr
expressions (including the else_expr
expression, if
present) must have the same type.
If input
is known at compile-time, the branch_exprs
corresponding to the
branches not-taken are not semantically checked by the compiler, but they must
still be syntactically valid.
A switch can also be used as an expression. In this scenario all branch_expr
expressions (including the else_expr
expression, if present) must be able to
be coerced to the common requested type:
fn foo(e: my_enum) i16 {
// All branch_exprs and the else_expr are coerced to 'i16' which is the
// type requested by the 'return' expression.
return switch (e) {
my_enum.A => 1,
my_enum.B => -10,
my_enum.C => 42,
else => 100
};
}
Branches do not fall through. If fall through behavior is desired,
case_value
expressions can be combined and if-statements can be used as
follows:
switch (input) {
0, 1 => {
if (input == 0) {
// Logic for case 0
}
// Common logic for cases 0 and 1
},
...
}
A switch statement must cover all possible values for a given input
expression type either explicitly by specifying a case_value
for each
possibility or implicitly through the else
branch:
var int_input: i16 = ...;
switch (int_input) {
-5, 0 => ...
// ERROR: Not all possible 'i16' values are covered. An 'else' branch is
// needed.
}
const my_enum = enum { A, B, C };
var e: my_enum = ...;
switch (e) {
my_enum.A, my_enum.B => ...,
my_enum.C => ...
// OK! No 'else' branch is needed since all possible 'my_enum' values are
// covered.
}
Operations on integer, floats and booleans¶
The following expressions are supported on integer or floating-point values:
a + b
(addition)a - b
(subtraction)a * b
(multiplication)a / b
(division)a += b
(addition with assignment)a -= b
(subtraction with assignment)a *= b
(multiplication with assignment)a /= b
(division with assignment)-a
(negation)
The following expressions are supported on integer values:
a % b
(remainder from integer division)a << b
(shift left)a >> b
(arithmetic shift right ifa
is signed, otherwise logical shift right)a & b
(bitwise AND)a | b
(bitwise OR)a ^ b
(bitwise XOR)a %= b
(remainder from integer division with assignment)a <<= b
(shift left with assignment)a >>= b
(shift right with assignment)a &= b
(bitwise AND with assignment)a |= b
(bitwise OR with assignment)a ^= b
(bitwise XOR with assignment)~a
(bitwise NOT)
The following expressions are supported on boolean values:
a or b
(logical AND)a and b
(logical OR)!a
(logical NOT)
For binary operations, both operands must have exactly the same type, unless
one of the them is a comptime_int
(see Comptime). Shift
operations are an exception to this rule, where the only constraint is that the
right hand side operand must be an unsigned integer.
The ternary operator¶
A ternary operator has similar syntax to an if-statement:
const x : i32 = if (cond) 0 else 1;
Ternary operators do not require {}
blocks, and may be used anywhere an
expression is expected.
Both the “then” expression and the “else” expression must have compatible types.
If cond
is known at compile-time, the branch not taken is not semantically
checked by the compiler, but it must still be syntactically valid. In this
case, the two expressions don’t need to have compatible types.
Comments¶
//
begins a single-line comment.
There are no multi-line comments in CSL.
// This function returns the value arg + 2
fn foo(arg : i16) i16 {
var x : i16 = arg;
// This and the next line are commented out: x will not be incremented by 1
// x += 1;
x += 2; // Increment x by 2
return x;
}